Allez j'en rajoute une couche :
(source :
http://www.rpgfrance.com/actu-10469-1-un-dlc-gratuit-pour-enigmatique-fin-mass-effect-3#comms je me dissocie donc de toute faute d'orthographe/grammaire/syntaxe/...)
Toutes la partie sur terre est décevante. Je m'attendais à plus de deux missions... Les compagnons qu'on a recruté ne servent à rien, la résistance organisée sur la citadelle via plus de 20 quêtes secondaires ne sert à rien, les décisions prisent dans tout le jeu ne servent à rien.
C'est décevant, comme la fin de DA2 qui n'avaient rien à voir avec le prologue et les deux premiers actes. Comme si les fins chez Bioware n'étaient plus en charges des rédacteurs mais seulement d'un chef de projet grand manitou qui imprime sa marque sans tenir compte du reste du développement.
Je ne voudrais pas fouiller dans mes messages postés ici, mais il me semble bien qu'on avait discuté des appréhensions
de certains d'entes nous concernant ME3 après l'échec de DA2. C'était prophétique ...
Prenons l'avis des joueurs et non critiques sur Metacritic :
Dragon Age Origin : 1642 votants pour un score de 8,4/10
Dragon Age 2 : 3444 votants pour un score de 4,2/10
Mass Effect 1 : 740 votants pour un score de 8,4/10
Mass Effect 2 : 1299 votants pour un score de 8,6/10
Mass Effect 3 : 2668 votants pour un score de 3,8/10
Les mauvais score Metacritic font perdre des millions de dollars aux éditeurs qui souhaitent les éviter au maximum. Les bonus des développeur sont parfois indexés sur les score Metacritic (cf Obsidian pour Fallout New Vegas). Les critiques Amazon sont égalements très négatives.
Généralement,quand est produit est bien ou moyen il n'y a pas de réactions particulières sur le net, par contre le mauvais produit engendre une réaction virulente qui même si elle est exagérée, démontre l'existance d'un problème réel.
Pour revenir sur ME3, le problème flagrand n'est pas véritablement la fin (même si personnellement je la trouve complètement nulle), mais le contraste trop important entre la promesse de vente et le produit installé sur nos ordinateurs et consoles :
-
la fin de la trilogie : quelle fin ? On a aucune idée de ce qui arrive aux personnages, aux civilisations, ni même au fantôme de gosse qui nous pourri la fin
- des fins personalisés : ne revenons pas sur la polémique rouge verte bleue qui teinte l'unique cinématique finale
quasiement incompréhensible.
Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
reconquérire la terre ! : (take earth back) : les deux missions les plus mauvaise du jeu, sans âme ni personalité, on se croirait sur des maps multiplayer comme pour les missions N7
Je reposte l'ensemble des promesses réalisées par les concepteurs du jeu, à mon sens elles ne sont pas tenues, le DLC annoncé est juste là pour empêcher les gens et demander le remboursement du produit ou son échange... Laissons passer l'été, ils seront calmés...
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/
“[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/2...on-how-the-game-tries-to-reach-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.co...rought-back-a-lot-of-what-was-missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/2...s-effect-3-ending-will-make-some-people-angry
“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make”
Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx
“For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/c...t-3-with-the-sometimes-cranky-fans-interview/
“Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/featu...fdsafdhudson-interviewae.aspx?PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings,where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player decide what your story is.”
EDIT: Couple more interesting quotes I found, enjoy......or not.
Mike Gamble (Associate Producer)
http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html
Mass Effect 3 will shake up the player's moral choices more than ever before, even going so far as allowing the Reapers to win the battle for Earth, according to BioWare's community representative Mike Gamble.
In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's plot,including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".
Mike Gamble (Associate Producer)
http://www.nowgamer.com/features/12...per_interview_shepard_coop_story_details.html
"Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing"
Casey Hudson (Director)
http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/
“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and all of these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.”
Casey Hudson (Director)
http://www.computerandvideogames.co...-go-on-holiday-our-dlc-is-really-good/?page=2
“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.”
EDIT:
Thanks to Skidrow-Garrett for pointing out another mystifying quote or two. It seems Bioware worked for years on the ending and are really pleased with it. I think it makes new DLC to address all the concerns less likely, unfortunately.
Ray Muzyka (Co-Founder of Bioware)
http://penny-arcade.com/report/edit...ss-the-old-republic-launch-ending-a-trilogy-a
“I just finished an end to end playthrough, for me the ending was the most satisfying of any game I’ve ever played….the decisions you make in this game are epic,”
“The team has been planning for this for years, since the beginning of the Mass Effect franchise. Largely the same team, most of the same leads have worked on this for years and years. They’ve thought about [the ending] for years and years.
It’s not something they’ve had to solve in a week or a month even, but over the course of five or ten years.”